Creating With Future Use Cases In Mind

We design and create interfaces with the user in mind. How does the user complete the task of composing an email? How does the user save a webpage to her bookmarks? In particularly complex systems, sometimes the solution involves examining more than just how a user can complete a single task, but how the system as a whole supports (or doesn’t support) certain actions. In this way, you’re creating a user interface that allows the user to complete their task in potentially myriad ways, not only what you intended....

June 4, 2012 · 4 min

Making the Best Use of Your Tools

I’m a huge fan of video games. The other day, I finally got a chance to sit down with the demo for The Gunstringer. I’ve been looking forward to this title since it was first announced, and downloaded it when it was released but never tried it. First off, I was able to sit down with the game rather than stand, which is unique to the title! That was a pleasant change, as most of the other Kinect titles I’ve played involve some form of mild gymnastics, and aren’t designed to be played for long periods of time....

September 14, 2011 · 3 min

Attitude and Tone Are King

With the explosion of applications and brands, I, like all humans in commercial society, have gravitated towards preferring some over others. In other news, the sky is blue and water is wet. I’ve found myself really enjoying using and discussing these applications with my peers, trading information about how to better use a product, or which one to switch to, even defending one over another. Why do I like talking about them?...

August 2, 2011 · 2 min

Selecting the Right Input Method for Mobile Users

As applications move to mobile, the context and intended usage change. You can’t expect a swiss-army knife of a desktop app to provide the same functionality on an iPhone or Android device. This is already well known, and there are many blog posts and books and courses on this topic. It’s great for users, because well made mobile apps are tailored well to the mobile lifecycle they need to survive in....

July 25, 2011 · 3 min